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AI Insights · Timothy · March 2025

Top 5 Low Poly Games in Australia: Q1 2025 Performance

Explore the Q1 2025 performance of top low poly games in Australia, with insights into downloads, revenue, and active users on a unified platform.

Top 5 Low Poly Games in Australia: Q1 2025 Performance

In the first quarter of 2025, Australia's top low poly games exhibited varied performance on the unified platform, combining data from both iOS and Android. Here’s a closer look at their metrics:

Roblox saw a decline in weekly revenue from around $755K at the start of the quarter to $118K by the end. Downloads also decreased, starting at 34.7K and ending at 23.1K weekly. Active users showed a downward trend from 1.46M to just over 1.06M.

Carnival Tycoon: Coin Games experienced a steady revenue increase, peaking at $26K mid-February. Weekly downloads began at 8.9K, falling to 4.7K by the end of March. Active users grew steadily, reaching 30K by the quarter's close.

Idle Lumber Empire - Wood Game had relatively stable revenue, fluctuating around $9K to $13K. Downloads showed a slight increase towards the end of the quarter, peaking at 4.4K. Active users rose from 9K to over 10K in March.

Old School RuneScape maintained consistent revenue, ranging between $8.4K and $10.7K. Downloads remained low, hovering under 1K weekly, while active users stayed stable around 3.6K.

Eatventure showed a stable revenue stream, with figures around $8K to $9K. Downloads decreased from 6.1K to 1.3K by the end of the quarter. Active users saw a decline from 28K to about 20K.

This data, sourced from Sensor Tower, provides a snapshot of how these popular low poly games performed in Australia during Q1 2025. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2025